Monday, December 26, 2011

LEGACY the Path of Heroes

This three year campaign is set in the World of Greyhawk, in the Viscounty of Verbobonc in the common year of 579CY.

The characters find themselves starting in the small Hamlet of Kleinmere, a few days travel by foot from the City of Verbobonc.

The players start with the adventure, "Prelude to Adventure." This is the first adventure of a 6 part series, taking characters from level 0 to level 20. This epic adventure series will take place over more than a 120 sessions of game play over the next 36 months.

The characters will see themselves thrown into the depths of 3 classic adventures of yesteryear. The players will start with an introductory adventure first to set the tone, this will also help set the adventure hook of the campaign for the first classic adventure, The Village of Hommlet.

I have written the two filler adventures of this 6 part series, to help bring these classic adventures together in one cohesive adventure arc, with reoccurring villains and underlying plots from the characters backgrounds and encounters.

This 6 part adventure is made up of the following story arcs; Part 1: Prelude to Adventure, Part 2: Temple of Elemental Evil, Part 3: Prelude to Slavery, Part 4 Scourge of the Slave Lords Part 5: Prelude to a Kiss and finally Part 6: Queen of the Spiders.

But all is not as it seems …

Each of these classic adventures have been reworked, remapped and re-envisioned by me a dungeon master with over 25 years of experience.

There have been many individuals that have helped me in my research to bring this campaign together both local and abroad. Special thanks to my friend Carl, Darrel, Scott, Dennis, Tony and Gary to mention a few, but most of all I have to say thank you to my wife. Without her understanding and patience none of this would have been possible.

Each player will be provided with a player's kit. Each kit will contain the following, a character folio, a local map, a player's guide specifically written for this part of the adventure. The player's guide will continue to grow with information obtain by the characters through their adventures, but whether all the information obtain is accurate or just plain lies is another story for the characters to discover.

I will also be spending  a one on one session with each player, where we will work out how to integrate his idea into the adventure and help bring  his character to life. He will also learn some details of the history, geography, people and the hamlet that he is from, and will be adventuring in.

A few personas will be provided for each players character from the hamlet to help flesh out his background. These personas may even include an odd disgruntled villager or two from his past or even worse.

Players will be able to choose a “patron,” be it the local farmer, blacksmith or hedge wizard to apprenticeship to from the Player's Guide provided. Players will also find some suitable and interesting adventure hooks to include in their backgrounds, that will lead to some interesting roleplaying opportunities for both player and DM alike.

Players need to be sure that they understand that all actions in this campaign have consequences, in the lives of their characters. The church, the laws of the land and each characters moral code will guide characters actions and influence their reputation/notoriety.

There will be times that diplomacy will be better suited over the use of a blade, choose carefully which path your character takes as there is no turning back, once you go down that particular road you have chosen

All this and more to come in January 2012.